The idea: a graph is a story about slopes, and the corners are the events. On an \(\displaystyle x\)–\(\displaystyle t\) graph the slope is the velocity, \(\displaystyle v=\dfrac{dx}{dt}\); on a \(\displaystyle v\)–\(\displaystyle t\) graph the slope is the acceleration, \(\displaystyle a=\dfrac{dv}{dt}\). So a straight sloping piece means
uniform velocity, a horizontal piece on an \(\displaystyle x\)–\(\displaystyle t\) graph means
at rest, and a
sharp corner or a vertical jump means the velocity changed almost instantaneously — in the real world that only happens when something is hit, i.e. a large force acting for a very short contact time. Read each graph for three things: the sign of the quantity, whether it is constant, and where the corners are.
None of the three axes carry numbers, so below I quote everything in "figure units" (pixels of the printed graph) measured against that graph's own axes — you can check every one of them against the same picture.
Graph (a) — \(\displaystyle x\) against \(\displaystyle t\): a ball kicked across a smooth floor between two walls.What I read off the picture:
From the left edge of the graph the blue line lies exactly on the \(\displaystyle t\)-axis, so \(\displaystyle x=0\): the body is sitting still at the origin.
A first sharp corner, just left of the vertical axis, starts a straight climb to the peak marked A, and that peak sits directly over the origin (its maximum is at \(\displaystyle t=0\)). Call the peak height \(\displaystyle h\). Straight line \(\displaystyle \Rightarrow\) constant velocity \(\displaystyle +v_1\), where measuring the climb gives \(\displaystyle v_1=\dfrac{h}{49}=\dfrac{36}{49}\approx 0.71\) units.
At A there is a second sharp corner — not a smooth turn — and the line falls straight, with slope \(\displaystyle -v_2=-\dfrac{56}{93}\approx-0.61\) units. So the body reverses direction instantly, with
\[\frac{v_2}{v_1}=\frac{0.61}{0.71}\approx 0.85 \]
i.e. it comes back about \(\displaystyle 15\%\) slower than it went. (Equivalently, on the picture the fall through the same height \(\displaystyle h\) takes about \(\displaystyle 1.2\) times as long as the climb.)
The falling line crosses \(\displaystyle x=0\) and keeps going negative — the label B sits just below the origin, on that negative-\(\displaystyle x\) side — until a third sharp corner, after which the line is perfectly horizontal at about \(\displaystyle x=-0.55\,h\) for the rest of the graph. Horizontal \(\displaystyle \Rightarrow\) the body is at rest there and stays at rest.
Since every piece is straight, the acceleration is zero everywhere
except at the three corners, where it is huge and brief. That is the signature of collisions.
A situation that produces exactly this:
a ball lying at rest on a smooth (frictionless) floor between two walls is given a kick. It travels at constant velocity \(\displaystyle +0.71\) units towards the wall at A, rebounds elastically-but-not-quite (leaving with \(\displaystyle 0.85\) of its speed, now directed along \(\displaystyle -x\)), coasts back past its starting point, and hits a second wall at \(\displaystyle x\approx-0.55\,h\) which stops it dead — the collision there is completely inelastic, so it remains at rest. The floor must be smooth, otherwise friction would bend the straight segments into curves.
Graph (b) — \(\displaystyle v\) against \(\displaystyle t\): a ball bouncing on the floor.What I read off the picture:
Every blue piece is a straight line sloping downwards, and they are all parallel. First piece: it falls from \(\displaystyle +82\) to \(\displaystyle -100\) units while \(\displaystyle t\) advances \(\displaystyle 79\) units, so slope \(\displaystyle =\dfrac{-182}{79}\approx-2.3\). Second piece: \(\displaystyle +64\) to \(\displaystyle -64\) over \(\displaystyle 57\) units, slope \(\displaystyle \approx-2.2\). The same within reading error.
Constant negative slope means constant acceleration, the same in every segment and always downward: taking upward as positive, \(\displaystyle a=-g\). That is free flight, with only gravity acting.
The pieces do not join up. At the bottom of each one the graph jumps discontinuously from a negative velocity to a smaller positive one: \(\displaystyle -100\to+64\), then \(\displaystyle -64\to+26\), then \(\displaystyle -28\to+16\), then \(\displaystyle -14\to+8\). Each rebound speed is a fraction (roughly \(\displaystyle 0.4\)–\(\displaystyle 0.6\)) of the speed with which the ball arrived.
Consequently the segments shrink towards the \(\displaystyle t\)-axis and crowd together: the measured gaps between successive jumps are \(\displaystyle 57,\;23,\;17,\;10,\;7\) units.
Check that this really is free flight between the jumps. For a projectile launched upward with speed \(\displaystyle u\), the time to return is
\[T=\frac{2u}{g}\qquad\Rightarrow\qquad T=\frac{2(64)}{2.25}=57\ \text{units}, \]
which is exactly the measured gap after the first jump; using \(\displaystyle u=26\) gives \(\displaystyle T=23\) units, again the measured value. The graph is internally consistent with gravity alone.
So the situation is
a ball dropped (or thrown up) and bouncing on the floor. Between bounces only gravity acts, so \(\displaystyle v\) falls linearly at \(\displaystyle -g\); each contact with the floor lasts so short a time on this scale that it shows as a vertical jump in which the velocity flips from downward to upward; energy is lost in each bounce, so the ball leaves with less speed than it arrived, the rises get lower, the flights get shorter, and the ball finally settles on the floor. Note that the first line crosses \(\displaystyle v=0\) exactly on the vertical axis, so the clock's zero has been put at the top of the first flight — the graph starts while the ball is still on its way up.
Graph (c) — \(\displaystyle a\) against \(\displaystyle t\): a ball struck by a bat.What I read off the picture:
The blue line lies exactly on the \(\displaystyle t\)-axis, \(\displaystyle a=0\), for the whole left-hand part of the graph — straight through \(\displaystyle t=0\) and well past it.
Then, at about \(\displaystyle t=+0.8\) of the way to the arrowhead, it rises very steeply, peaks at a large positive value (about \(\displaystyle 110\) units above the axis), and drops back just as steeply. The whole bump is only about \(\displaystyle 48\) units wide against a visible time span of some \(\displaystyle 236\) units — roughly one-fifth of the picture, and it is rounded, not a spike.
After the bump, \(\displaystyle a=0\) again for the rest of the graph.
Meaning: \(\displaystyle a=0\) means the velocity is constant, so the body coasts at uniform velocity, receives one short burst of large positive acceleration, and then coasts again. The change in velocity is the area under the bump,
\[\Delta v=\int a\,dt \;>\;0, \]
so the body ends up moving faster in the \(\displaystyle +x\) direction than it started.
A situation that produces this:
a ball moving with uniform velocity along a smooth horizontal surface is struck by a bat (equally, a rolling football given one kick). The bat is in contact for only a few milliseconds, and during that contact the acceleration is enormous and directed along \(\displaystyle +x\); before and after, nothing acts along the direction of motion, so \(\displaystyle a=0\). The bump is rounded rather than an infinitely thin spike because the contact, though brief, is not instantaneous — the force builds up and dies away as the ball squashes and springs back. The motion must be horizontal (or the graph is of the horizontal component), because a vertical motion would show a constant non-zero \(\displaystyle a=-g\) instead of the flat zero line.
Answer: (a) A ball at rest on a smooth floor is kicked at the first corner, runs at constant velocity \(\displaystyle +0.71\) units to a wall at A, rebounds there with about \(\displaystyle 0.85\) of its speed now along \(\displaystyle -x\), travels back past its starting point, and is stopped dead by a second wall at about \(\displaystyle x=-0.55h\), where it stays at rest; (b) a ball bouncing on the floor — free flight under gravity alone (every segment parallel with slope \(\displaystyle \approx-2.3\) units \(\displaystyle =-g\), upward positive) interrupted by brief floor contacts that flip the velocity from \(\displaystyle -100\) to \(\displaystyle +64\), \(\displaystyle -64\) to \(\displaystyle +26\), \(\displaystyle -28\) to \(\displaystyle +16\), so the flights shorten (\(\displaystyle 57, 23, 17, 10, 7\) units) and the ball settles; (c) a ball coasting at uniform velocity along a smooth horizontal surface is struck by a bat — one short, large, positive acceleration pulse with \(\displaystyle a=0\) before and after, which raises its speed in the \(\displaystyle +x\) direction and leaves it coasting again.